Log inCreate accountJoin

Support

General Rules

What are Fantasy Sports?

In fantasy sports, you become the general manager of your team!

You draft real-world athletes.

Your team earns fantasy points based on how well those athletes perform in real games.

Different actions (like scoring goals or making assists) are worth different point values.

The team with the most points wins.

We offer both daily fantasy games and season-long competitions across many sports and leagues.

Introduction to Fantasy

Have you ever wondered what it would feel like to build your own sports team?

Fantasy sports let you experience exactly that — giving you the excitement of managing your very own squad of real-life athletes!

Overview

Fantasy sports allow you to create your virtual team using real professional athletes from sports like football, basketball, American football, ice hockey, motorsports, or golf. Your team earns points based on how these athletes perform in actual, real-world games. Your goal is simple: assemble the best-performing team to score more points than your competitors.

How Does it Work?

1. Select Your Team

You start by choosing your players. You're given a virtual budget and must select a specific number of athletes from the player pool.

2. Scoring Points

Every time your chosen players perform actions in their real-life matches—like scoring goals, making assists, or getting a yellow card—your fantasy team earns or loses points.

3. Compete Against Others

Your fantasy team competes against teams created by other managers. The better your real-world athletes perform, the more points you earn, and the higher you climb on the leaderboard.

Why Play Fantasy Sports?

  • Engagement and Fun: It adds excitement to watching sports, as you're not only cheering for your favorite team but also individual athletes you've picked.
  • Competition: Compete against sports fans to see who builds the strongest fantasy team.
  • Strategy and Knowledge: It enhances your sports knowledge, strategic thinking, and decision-making skills.

Getting Started

  • Pick Your Sport: Choose your favorite sport or one you're interested in.
  • Join a contest: Jump into a competition.
  • Enjoy the Games: Follow the matches and enjoy as your chosen players turn their real-world successes into fantasy points!

Fantasy sports provide a unique blend of real-world sports action and personal management skills, offering excitement, competition, and endless entertainment.

Types of Fantasy Tournaments

Fantasy sports tournaments are available in a variety of formats, offering flexibility and excitement for all players.

Official Tournaments

These contests feature no maximum entry limits and come with large guaranteed prize pools. They are divided into two types:

- Daily Fantasy Tournaments (Short-term)

They run for a single round (one or more matches), providing fast-paced competition. Once the tournament starts, managers can no longer edit their teams.

- Multi-Gameweek Tournaments (Long-term)

They extend over multiple weeks (often for a full season), allowing for deeper strategy. They are divided into Rounds (Gameweeks), and managers can make transfers (buy/sell players) to improve their teams between rounds.

Draft & Go Tournaments

These are quick-entry, limited-player contests designed for immediate gameplay. Formats include:

  • Head to Head (1 vs. 1)
  • Best of 3 (up to 3 teams)
  • Best of 6 (up to 6 teams)

Draft & Go contests start when their round starts, provided at least two players have joined.

Note: A single-round Head to Head contest is automatically cancelled and both entries are refunded if the two lineups are identical (same players, captains and bench order) when it starts.

General Entry Conditions

  • A contest with entries from only one player is automatically cancelled and all entries are refunded.
  • Draft & Go contests require entries from at least two players to be played.

Guaranteed Prize Pools

All our official tournaments feature a guaranteed prize pool. This means that even if we don't get enough entries to cover the full prize amount, we guarantee we'll still pay out the advertised prize. Think of the guaranteed amount as the minimum prize that can be distributed between the winners. If a tournament is popular and gets more entries than expected, the prize pool will grow even larger, and you could win even more!

Squad budget, formations, entry limits and paid places

Every tournament carries its own configuration on the game-server: the squad budget, the formations you may field, the bench size, how many players you may pick from one club, the captain multiplier, whether the safety net and the stacking penalty apply, the maximum number of entries per player and the number of paid places with their prize ladder.

Those figures are not repeated here because they differ from tournament to tournament. Before you enter, open the tournament's Details and read its Rules and Prizes tabs: what they show is read from that same configuration, and the team builder enforces exactly those values.

Prizes

Determining Winners

Winners in the fantasy tournament are the teams with the highest total points accumulated by their players over the course of the contest, as reflected in the final standings.

Types of Payout Structures

The following payout structures are offered:

Normal Payouts

  • Description: Prizes are distributed among a percentage of participants who finish at the top of the leaderboard (typically 10-20%).
  • Example: In a contest with 1,000 entries, the top 200 finishers receive prizes, distributed incrementally from first place downward.

Winner Takes All

  • Description: The participant with the highest score receives the entire prize pool. A tie for first place follows the contest's tie rule (see Tiebreakers below): where ties are broken by entry time one entry takes the pool; where tied teams share the placement the pool is split equally between them.
  • Example: In a 100-participant contest, only the participant finishing first wins the full prize amount.

Satellite Tournaments

  • Description: Participants compete for entry tickets into larger contests rather than direct cash prizes.
  • Example: Winners of satellite contests earn entry tickets into major tournaments with substantial cash prizes.

Double or Nothing

  • Description: All teams that finish in the prizes win double their entry fee
  • Example: In a contest of 100 entries, the top 45 participants each win double their original entry fee.

Fixed Prizes

  • Description: Usually applied to promotional games, where participants can win a variety of prizes such as cash prizes, tickets or any other type of prize, while the total entries do not affect the prizepool.
  • Example: A contest where the top 500 teams win, with the top 10 ranks winning various cash prizes, 11-100 win fantasy tickets of some value, and 101-500 win fantasy tickets of a lower value.

Tiebreakers

Each contest states its tie rule in the Rules tab of its contest details. One of two rules applies:

  • Entry time: "Ties are broken by entry time: on equal points, the team that entered earlier ranks higher. Every entry holds its own rank and prizes are paid per position."
  • Shared placement: "No tie-breakers: if two or more teams are tied they will share the placement. The prizes for the places they cover are added together and split equally between them, rounded down to the cent."

Example of a shared placement: two teams tied for 1st in a contest paying 100 for 1st and 60 for 2nd each receive 80 (100 + 60 split equally), and the next team ranks 3rd.

Tournament Confirmation

Each tournament goes through a confirmation process to ensure fair and accurate results:

  • Short-term Contests (DFS)

These are confirmed after all match data and results have been verified. Once accuracy is ensured, the tournament is finalized and prizes are distributed.

  • Long-term Tournaments

These remain open for up to 48 hours after the final match. This buffer period allows time to validate all necessary stats and outcomes before the contest is officially closed.

Fantasy Tickets

What is a Fantasy Ticket?

A Fantasy Ticket is a free entry to a tournament. It gives you a chance to participate in contests at no cost. Each ticket has a specific value and can only be used in tournaments or contests that match that value.

Types of Fantasy Tickets

  • Open Tickets These tickets offer flexibility as they can be used in any league or tournament.
  • Dedicated Tickets These are tied to specific leagues or contests, meaning they can only be used for designated events.

How to Earn Tickets

You can earn Fantasy Tickets through various means, including:

  • Freerolls: Win a ticket from a free-entry tournament.
  • Special Promotions: Get credited with a ticket through one of our promotional events.
  • Satellite Tournaments: Earn a ticket by competing in a qualifier tournament. Those tournaments grant access to exclusive, higher-entry fee events.

Where to Find Your Tickets

When a Fantasy Ticket is available for a contest, you’ll notice that the “Play” button is highlighted with a distinct visual cue (e.g., a special color or icon). This marker indicates that you have a free entry option for that contest. You can also see all your tickets if you go to the Tournament Tickets section.

How to Use a Ticket

Using your Fantasy Ticket is simple:

  1. Select a Contest: Look for contests marked with “Free Ticket.”
  2. Draft Your Team: Build your team as you normally would.
  3. Enter the Contest: Add your team to the contest and enjoy your free entry.

Expiration & Terms

  • Expiration: Fantasy Tickets may have a limited validity period, so be sure to use them before they expire.
  • Non-transferability: Tickets are assigned to your account and cannot be transferred.
  • Non-refundable: Fantasy Tickets that have expired cannot be refunded.
  • Multiple number of tickets: Each fantasy tournament has a maximum amount of entries. If you have multiple tickets for a specific event, you can use as many tickets as the maximum amount of entries. Any additional tickets beyond the maximum number of entries allowed won’t be refunded.
Multi-Gameweek Tournaments (Season games)

Multi-gameweek tournaments are Fantasy Sports competitions that span multiple gameweeks, allowing you to adjust your team by making transfers between each round. Unlike Daily Fantasy, these tournaments last longer, providing an extended strategic experience where decisions impact the teams’ performance across several weeks.

Transfers & Changes

In multi-gameweek (long-term) tournaments, users can manage their teams between gameweeks unless the tournament follows a no-transfer (freezeout) rule. Before the tournament starts, participants can make unlimited changes to their teams. Once the tournament begins, team changes (transfers) are allowed between gameweeks. A transfer is defined as selling one player and buying another.

Free Transfers & Transfer Penalties

Before each gameweek, depending on the tournament rules, each team is credited with a certain number of free transfers, which are added to the team's available transfers. A participant can use their available transfers to transfer players from the market (buy & sell players for their team). In most cases, additional transfers beyond the free ones are allowed, but each extra transfer costs penalty points for the tournament, which apply to the fantasy points of the team for that Gameweek.. Whether extra transfers are permitted and how many penalty points are charged per transfer are defined by the rules of each tournament.

Saved Free Transfers

If a team does not use its available free transfers, they may carry over to the following gameweeks, provided the rules of the tournament allow it. Some tournaments may impose a limit on the number of transfers that can be saved (e.g., up to 2). Any additional free transfers beyond this limit will not carry over.

Reversible Transfers

In long-term tournaments where reversible transfers are enabled, team changes made before a gameweek do not take effect immediately. Instead, they are saved and executed once the gameweek begins. Until the gameweek starts, participants can modify, cancel their saved changes, or even deactivate a wildcard without extra cost.

Wildcard

Some long-term tournaments offer 1, 2, or more wildcards, which are specified in the tournament rules. A wildcard allows unlimited free transfers throughout the gameweek but within the team's budget constraints. When a wildcard is activated, any penalty points deducted for previous transfers in the same gameweek are automatically removed.

Wildcard Availability Period

Each wildcard has a specific availability period, determined by the tournament rules. In some tournaments, the wildcard can be used at any time, while in others, it is limited to specific periods (e.g., first and second half of the season) or even to a single gameweek.

Automatic Wildcard Activation

Wildcards are mandatory to be used, thus, they may be automatically activated. In cases where it must be used on a specific gameweek, it will be automatically activated for all teams when this gameweek becomes available. Alternatively, if it has to be used during a range of gameweeks, it will be auto-activated at the final week of its validity for any teams that haven’t used it yet.

Wildcard & Saved Free Transfers

When a wildcard is activated (either manually or automatically), the team's remaining free transfers reset to zero. The saved transfers won’t be carried over. This means that regardless of how many transfers a participant makes in that gameweek, their available balance in the next gameweek will consist only of the newly credited free transfers.

Price Changes

Player prices for season games may change throughout the season.

Frequency & Range of Price Changes

The frequency, range, and number of players affected by price changes depend on the tournament rules. In major tournaments, price changes typically occur after each gameweek and within a small range (+/- 0.1M to 0.3M). However, in some tournaments, changes may be less frequent (weekly, monthly, or at specific time intervals). In other long-term tournaments, player prices may remain fixed throughout the competition.

Budget Increase/Decrease Due to Price Changes

If a team owns a player whose price changes, the team's total budget will adjust accordingly. When that player is sold as a transfer, the selling price will be their current market value. As a result, a team's budget can be higher or lower than the initial budget during the season. Leagues with multiple long-term tournaments active at the same time In some cases, there might be several separate multi-gameweek tournaments running in parallel for the same league (e.g, NBA). Seasonal player prices are shared across all these tournaments, with price changes also taking effect at the same time.

Schedules & Rounds

The schedule of each multi-gameweek tournament varies based on the structure of the real-life leagues. Wherever possible, the official Gameweek schedule of the leagues is followed, with each team playing once per Round, with the rounds having a standard and repetitive pattern (f.e., all games between Thursday-Monday of the same week). However, there are times when the league schedule is not structured in such a clear way. Sometimes the duration of Gameweeks is non-standard (f.e, NBA), may vary for specific periods (f.e, holidays), might not be officially known ahead of time (f.e, during playoffs), or some teams have their games postponed due to various reasons (f.e, cup games, Covid, etc.). In such cases, special rules may apply.

Blank Gameweeks

The term “Blank Gameweek” refers to a round where not all the teams in the league have a game scheduled. As a general rule, players from those teams will score zero points. However, in some games where the Safety Net rule is enabled and allows for it, those players can be automatically substituted by players from other teams who played.

Double Gameweeks

The term “Double Gameweek” (or Triple, etc.) refers to a round where some of the teams in the league have multiple games scheduled during the span of the Gameweek. For some leagues with irregular schedules, such as the NBA Regular season, this is the norm as every team competes multiple times per week. In such cases, the points scored for these games depend on the settings of each tournament:

  • Total points: Each player’s score for the Gameweek is the Sum of the scores from all their games during that Gameweek.
  • Best score counts: Each player only keeps the score of the highest-scoring game that they played during that Gameweek.
  • Average score counts: Each player keeps the average of the scores from all the games they played during the Gameweek.

Note: only the games that a player competed in are considered above. Games where they did not score any fantasy points do not count towards the Best & Average scores.

Rescheduled & disrupted games

Sometimes, the official leagues might move games to different dates for various reasons. When these dates span across different Gameweeks, the contest schedule may be adapted to follow those changes, often resulting in Blank or Double Gameweeks. In certain cases, schedule changes might even mean the addition of a new Gameweek to the contest schedule, or even the cancellation of a Gameweek if all of its games get moved. In cases where a game is suspended after it has started and gets scheduled to resume at a later date beyond the original Gameweek’s timeframe, only the scores up until the suspension of the original game will count. Any events/points from the continuation of the game will be ignored.

Monthly & Gameweek Prizes

In some long-term tournaments, besides the overall prizes awarded at the end, additional prizes may be given periodically. These prizes may be awarded per gameweek (round) or per month. A month is defined as all gameweeks that start within a calendar month (Central European Time Zone). These prizes are specified in the tournament details and may either be part of the overall prize pool or additional rewards. Penalty points from transfers will be considered in both monthly and gameweek prizes. In the event of a tie, total points for the full contest will be the tiebreaker criterion.

Safety net

The Safety Net feature is designed to protect your fantasy team from unexpected lineup changes.

In some sports, players might not start a game for various reasons. The Safety Net automatically attempts to replace non-starting players with suitable substitutes, ensuring you have a full and competitive team.

The specific rules and criteria for replacements vary by sport, so please consult the rules for each sport you play.

Stacking penalty

If you pick more than one defensive player (included keeper) from a club, the points awarded for clean sheet will decrease by 1 point for each additional defensive player from the same club. The stacking penalty has a maximum of minus 3 points.

Please note that this feature will not be used in the season game. Look for the stacking penalty icon below the tournament name in the tournament lobby, to see which tournaments that have this rule.

1st defensive player: 0 points 2nd defensive player: -1 points 3rd defensive player: -2 points 4th-6th defensive player: -3 points

It is actually quite easy; if you have three defensive players from the same club, one will have no stacking penalty (he gets 4 points for clean sheet), one will get minus 1 (so he gets 3 points for a clean sheet), and one will get minus 2 (he gets 2 points for a clean sheet).

Only defensive players that actually gets a clean sheet will count towards the stacking penalty. Let’s say that you have three defensive players from the same club on your team, and two of them are subbed while team is leading 1-0, before the other team makes it 1-1. Now only two players can get a stacking penalty, so one will get -1 and one will get 0.

There is no stacking penalty for midfielders.

How do I know which player gets the biggest (or smallest) stacking penalty?

We rank the players that are on your team. When ranking defensive players from the same club, the priority is: Captain > Vice Captain > Price > Last name. For price, the higher price will rank highest. For last name, early position in the alphabet will rank highest. So, if you have a defensive player as captain he will never get a stacking penalty. If you don’t have a defensive player from this club as captain, but instead as vice captain, he will not get a stacking penalty. If there is no captain or vice captain in defense, the highest priced player will be 1st defensive player, and won’t get a stacking penalty.

Why do you have this rule?

We want the focus of the managers to be on single players, not on whole defenses. This is more aligned with the original idea of fantasy football, and similar to what is the focus in the season game. With this new rule a manager can have 6 defensive players from 6 different teams, and still have a chance of winning! Now you can have Van Aanholt, Doherty, Rose, Robertson, and Alonso on the same team! Note that it is not prohibited to play 3+3, but it will not be as profitable as it was previously.

Additionally, the rule will make it easier for users to find unique team combinations, so ties on points will be less frequent. This is good for everybody!

Match Changes & disruptions:

In cases of postponed, cancelled, or abandoned matches, tournaments may either be cancelled or continue with points already earned, depending on the specific situation and sport. For detailed rules and how these scenarios are handled per sport, please refer directly to the individual sport's rules section.

Changes in Events Data

We receive event data from our stats providers, and once every match is complete, we obtain the final data and confirm tournament results for payouts. This process may take longer for some sports as we wait for the final match protocol.

On rare occasions, leagues may revise event data even long after it has been marked as final. In cases where tournaments are paid out before the event change took place, the recorded player events remain unchanged, and payouts are not automatically adjusted. However, if data corrections are needed due to obvious errors or issues affecting payouts, we will work to find a fair solution and, in extreme cases, recalculate the payouts at our discretion.

Handling Tournament Cancellations

Unforeseen circumstances may require some tournaments to be canceled or prematurely terminated. In such cases, all entrants will receive a full refund of their buy-in (including any rake) within three business days of the cancellation. If a serious malfunction occurs, all plays and pays associated with the affected tournament will be voided. Minor incidents that do not significantly disrupt gameplay will not result in cancellation. We will determine, at our discretion, whether a malfunction is considered serious.

Player Pool Updates

The list of players available for selection in a tournament may change before the start of the match or between rounds for season games. While every effort is made to initially include all players expected to participate, additional players might be added at a later stage.

Typically, player additions occur following news about them being available for participation (transfer announcements, squad updates, etc), which can happen at any time.

To ensure the integrity of the tournaments, there will be no new additions to the player pool during the last 40 minutes leading up to the start of a contest.

Cancelling an entry

Entry Cancellations: Once you've entered a tournament, you cannot cancel your entry. Please double-check your tournament selection before confirming your entry.

Star Pick

Star Pick is a simplified fantasy format.

You select a single player from the available pool.

If that player achieves the highest fantasy score, your entry wins.

Entries that selected the same winning player are tied. The contest's tie rule, stated in its Rules tab (see Tiebreakers under Prizes), decides whether they share the placement and split the covered prizes equally, or are separated by entry time and paid per position.

Star Pick has no salary cap or budget restrictions, allowing you to choose any player.

All other standard fantasy rules for the chosen sport apply.

Upload Lineups feature (BETA)

This feature allows you to upload lineups for fantasy tournaments using a file, making it easier to manage multiple entries. You can use spreadsheet software like Excel to create these files.

Accessing the Upload Feature:

You can access the upload feature in two ways:

  1. From the Tournament Lobby: Open a tournament, click the three-dot menu next to the autocomplete button, and select "Upload team(s) from file."
  2. From "My Entries": If you already have entries in the tournament, go to "My entries" (you must be logged in), select the tournament, and edit one of your teams. The upload feature will then be available in the three-dot menu.

Uploading Your File:

The upload process is simple and fast, even for a large number of entries.

Editing Existing Lineups:

You can edit your existing lineups using a CSV file! The file format remains the same.

  1. Create a New File: Create a new CSV file containing all your lineups, including those you don't want to change.
  2. File Size: The new file must contain at least as many entries as you currently have in the tournament.
  3. Replace or Add: The system will ask if you want to replace existing teams or simply add more teams. Choose "replace" to edit your current lineups.
  4. Combining Replace and Add: You can replace existing teams and add new teams in a single file. The file must contain more entries than you currently have, and you must select the "replace" option.
  5. No Limit: You can edit your teams as many times as you like.
  6. Season Game Exception: Editing via CSV is not available for season games.

Tournament Compatibility:

  • Standard Upload: The standard upload (adding new entries) works for all tournament types, including daily fantasy and season-long.
  • Editing: The editing feature is only available for daily fantasy tournaments and single gameweek season tournaments. It does not work for multi-gameweek season games.

How the Upload Works:

  1. Download the Template: In the tournament lobby, find the download icon and click it. This will provide you with a sample file containing player names, IDs, prices, positions, and statuses. The system uses player IDs for identification, not player names.
  2. Prepare Your File: Create a text file (CSV format) using the downloaded template as a guide.
  3. Upload Your File: In the tournament lobby, go to the three-dot menu and select "Upload team(s) from file."
  4. Confirmation: The system will check your file for errors. You'll need to confirm before any teams are entered.

File Format:

The file should be a comma-separated value (CSV) file, with each line representing one entry.

  • General Format:

TournamentID,player1ID,player2ID,...,playerxID,captainID,vicecaptainID

(where 'x' is the number of players in the format).

If there's no vice-captain:

TournamentID,player1ID,player2ID,...,playerxID,captainID

  • Example:

49993,25428,217031,123999,122580,218181,217031,25428

49993,25428,217031,123999,122580,218181,123999,25428

49993,25428,217031,123999,122580,218181,122580,25428

This example shows three entries for tournament ID 49993.

Important File Formatting Notes:

  • Use commas (,) to separate fields, not semicolons.
  • Do not include spaces after commas.
  • Do not include a comma at the end of a line.
  • Do not include a newline or space after the last entry.

Entry Limits:

There's no limit to the number of entries in a file, but individual tournaments have a maximum entry limit (both manual and uploaded combined).

Season Games with Substitutes:

For tournaments with substitutes, include the substitute player IDs at the end of the line:

TournamentID,player1ID,player2ID,...,player11ID,captainID,vicecaptainID,sub1ID,sub2ID,sub3ID,sub4ID (Example for a format with 11 starters and 4 substitutes)

Player Statuses

Player statuses displayed on the Fanteam website are provided to assist users in making informed decisions when selecting their teams. However, these statuses do not guarantee that a specific player will participate in a match.

Fanteam makes every reasonable effort to ensure that all player statuses are as accurate and up-to-date as possible. Nevertheless, incorrect or outdated information about a player’s availability does not constitute valid grounds for a refund, compensation, or any form of complaint.

Player status information:

Starting (Confirmed) — The player is officially confirmed to be in the starting lineup for the upcoming match.

Benched (Confirmed) — The player is in the matchday squad but will start as a substitute.

Not in squad (confirmed) — The player is officially not included in the team’s matchday squad.

Expected to start — Based on predictions and available information, the player is likely to be in the starting lineup.

Might start — There’s a fair chance the player could start, but the situation is uncertain.

Not expected to start — The player is unlikely to be in the starting lineup but could still be on the bench.

Injured — The player is currently unavailable due to an injury.

Suspended — The player cannot participate because of a suspension (e.g., red card or accumulated bookings).

Not available — The player is unavailable for reasons other than injury or suspension (e.g., personal reasons, transfer, or international duty).

Gameweek off — The player’s team has no scheduled match this gameweek.

Fantasy Bet Builder

Fantasy Bet Builder is a fantasy game where you build an entry by predicting which players will complete five specific match actions. Instead of drafting a full fantasy team, you make one player pick for each action. If the player performs the selected action at least once during the match, the pick scores the points shown for that player/action. The highest total scores win.

Please note - Only users registered as residing in the UK may enter Fantasy Bet Builder contests, and/or claim prizes.

How it works

Make 5 picks

Select exactly one player for each of the five match actions:

  • Goal: Player scores a goal.
  • Shot On: Player records a shot on target.
  • Card: Player receives a yellow or red card.
  • Foul: Player commits a foul.
  • Fouled: Player is fouled and wins a free kick.

Each player can be picked for only one action in the same entry.

Incomplete entries cannot be submitted; you must select all five actions/players.

Scoring points

A pick scores if the selected player performs the chosen action at least once. The points awarded for each successful pick are displayed in the game. Underdog picks are worth more points than safer picks.

Each action can score only once per player/pick. If the player performs the same action multiple times, the pick does not receive additional points for the repeated action.

The total score of an entry is the sum of the points earned from all successful picks. Bench players can receive points for actions they perform while on the pitch.

A player who does not participate in the match scores zero points. Own goals do not count as a Goal or Shot on Target.

Editing picks

Picks can be modified at any time before the kick-off of the match. Once the match starts, entries are locked.

Lineups and formations

Formations and predicted lineups are based on news reports and expert knowledge. They may be updated at any time leading up to kick-off.

Confirmed lineups are updated once the official pre-match announcements are available. Formations are based on expert knowledge.

Tiebreakers

If two or more entries finish with the same total score, the following tiebreakers are applied in order:

  1. Number of correct picks (the entry with more correct picks prevails).
  2. Value of the best successful pick (the highest single successful pick prevails).
  3. Value of the next best successful picks.
  4. Entry time (the earlier entry prevails).

We use necessary cookies to run the site. With your consent we also use analytics and marketing cookies. Cookie policy